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The cost and time spent on vehicle design and engineering is highly correlated with the number of hardware prototype evaluations and redesign cycles needed to produce a final design. Many of these prototype design evaluations are necessary because human population attributes are not well understood or considered early in the design process. Thrust Area #2 performs a variety of research and development activities necessary to predict the responses of specified populations of people when operating and maintaining new vehicles concepts. The software resulting from this research will interface with other ARC hardware systems simulations to enable a comprehensive human-hardware system simulation capability.

The development of such a virtual human-vehicle simulation capability could greatly reduce the cost and time to design new and effective vehicles for both military and commercial markets, and provides a means of complementing the use of virtual environments to enhance human centered design capabilities.

Thrust Area Co-Leaders : Asst. Prof. Brent Gillespie, Dr. Matthew Reed

Detailed project pages are being updated, only the lists of projects under each Thrust Area is available at the moment. Please check back later for the updated information.

Our Projects:

  • Development Of An Active Biodynamic Model For Vehicle Design: A Study Of Ride Motion Effects On Seated In-Vehicle Reach Performance
  • Crewstation Interface for Army Future Combat Systems
  • Safety Analysis of Convoy Operations using the Virtual Driver Model
 
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